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Merchant will admit that he tried to misguide you and will offer you a lower price for it. For instance, one of the traders will offer you a magic ring, but after using dialog option with Spellcraft one of your characters reveals that the item isn't actually magical at all. They're often used in conversations and on the world map. When creating your characters, consider giving them different alignments, as the use of some of the items depends on your alignment. This combination also allows you to make best use of the first NPC you will be able to recruit - Umoja (druid).
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In my opinion, the build suggested by the game, as it is quite effective and universal - fighter, wizard, rogue and cleric. There are quite a few ways to build your party, and there isn't one that's perfect, as much depends on individual preferences and experience. Later in game you will be able to recruit NPCs to join your cause (one or two, depending on whether one of your characters has the Leadership feat). Barrow - Volo, it means, that the location is of interest to Volo and it's tied to the quest you get from him early in game.Īt the beginning of the game you will be given to create four characters who from the base for your party. If a location is marked with (V) or I.e 12. Locations - location descriptions along with side quests that can be obtained in them.
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Main Quests (The Ship, Samarach, Sword Coast, North Samarach) - descriptions of main story quests. Trade - the basics rules for managing trade, listings of resource prices in each city and costs for expanding your merchant organization. World Map - rules for moving about the world map, which changed drastically in this expansion, and the descriptions of some of the random encounters. Party - where you'll find tips on creating your party, companion descriptions and the information on Adventurers Guild where you can learn party feats. The text has been split into following sections:
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I hope that this guide and walkthrough helps you enjoy the gameplay and discover the secrets of Storm of Zehir. Check out the walkthrough for this great game and master the arts of the fantastic and the marvelous.Welcome to the guide to Storm of Zehir - the second Neverwinter Nights 2 expansion. (Check out the Never’s Tomb quest to solve this riddle) This post is part of the series: Neverwinter Nights WalkthroughĬreated by Wizards and Bioware, Neverwinter Nights is a popular role-playing game based on the toolsets of Dungeons and Dragons. The Great Cemetery is also where one of the tombs for the Never’s Tomb is found. Great Cemetery - This leads to the Warrens of the Damned where you face off with the Yuan Ti, Gulnan. You’ll find Drawl here and the missing guard Walters. Warehouse - this is 2nd alternative to entering the Crypts of Beggar’s Nest eventually leading up to the Warrens of the Undead. This place leads to the Crypt below the Beggar’s Nest and is one of two Routes to the Warrens of the Undeadīarricaded Home (Krestal) - talk to Krestal about the Sword Coast Boys and the leader Drawl to get insight about what’s happening to Beggar’s Nest. But knock on its doors and bring the needed material and you’ll be able to get in. Try and put a pushpin on the map to this map so you’ll know where you’ll need to return to.Ĭult Hideout - a little telling. There’s a second floor with at least one container in each room so that’s always a good thing.īarricaded Home (Jemanie) - talk to Jemanie and he will give you some insight regarding the undead and he’ll also provide you with a sidequest. Aside from this, you can choose to wander around the inn and loot for stuff. Talk to Harben Ashensmith and Drake who will inform you of what needs to be done and of what’s been going on in this district so far. This is one the few safe places in Beggar’s Nest District. This is where you go for Temple Services (healing and merchant services) and to open a sidequest for Bertrand and his brother (did you notice that the Beggar’s Nest has 2 sidequests for missing brothers? Tsk tsk) Thomas Wheelwright Wagon Repair - You can find Hector here and the Official Papers for the Henchman Quest Safe Havens They need to get out of there safely but they can’t leave without something. They’re a married couple stuck in the middle of Beggar’s Nest. You’ll need this item for a henchman questĪldo and Mattily - You’ll find them at the Center of Beggar’s Nest with a broken down wagon. Siril’s Bakery - poor Siril! Oh well, at least his recipe for Leaven Bread won’t go in vain. Again, non-arcane users can still fight the Mephit if only for the experience points. Wizard Lab - yep, Eltoora’s membership requirement is that you fight the Fire Mephit in here and claim some kindling wood.